![]() Compared to mastery level, a higher item level means the item is actually stronger. ![]() It displays the power level of said item. These are item levels which only exist for the current run. You can only use the special of one weapon however, the one you are currently whielding. For heroes this is simple as you cannot switch heroes during a run so it's active the whole time like a passive. Special effects however only work while you are using that item. Meaning you can have up to 6 passive effects active at the same time (hero, amulet, wand and 3 weapons). Passive effects are active as long as you have them in your inventory. Character and amulet always get 100% mastery. ![]() The weapon doing the killing blow gets 100% of the mastery, and the other weapons get 25% of the progress, so they will advance even if you don't use them, as long as they are in your inventory. Whenever you kill an enemy during your run it's XP will be instantly added to the weapon dealing the killing blow. Even if you trade away the items with the mastery bonus, the bonus stay and is not linked with the specific items. If you have a +20% mastery bonus all the items in your inventory will collect 20% more mastery XP during the run. The system does prefer newly unlocked items and encourages you to try them out. What items have a mastery bonus attached to it is generally random. How does the mastery bonus in the loadout work? Using the recommended items in the loadout will give you a mastery bonus and help to get a bit more insight. Since mastery is campaign only, therefore the skill tree is campaign only as well. You get 1 insight for each mastery level up. You can spend insight to buy upgrades in the skill tree. Leveling up the mastery of heroes also unlocks hero specific perks for them. Reaching mastery level 3 unlocks the items passive effect and reaching mastery level 6 (5 for amulets) unlocks the items special effect. Mastery levels reflect the meta progression of your weapons, amulets and heroes. Playing the daily run will not unlock anything. Note: daily runs always contain all items, passives and specials without DLC content. However, classic mode unlocks do not carry over to the campaign. Do campaign unlocks carry over to classic modes? Don't overthink the stats screen, it simply shows you how your stats changed compared to the start of the run including all buffs and debuffs (perks, passives, oaths). If you have any temporarity bonus like Wrecking Ball (+20% damage for 3 seconds after defeating an enemy) it will also include this bonus if and only if it's currently active. If you have Volatile (-75% disappear time) and Persistence (+200% disappear time) it will show -25% in the stats. It always shows you the current bonus for any of the stats. How does the character stats screen work? Which I personally find way better than in any other multiplayer game. Other than that, I recommend to fully embrace the awesome singleplayer experience z2 has to offer. If you want to know more I recommand reading this thread from the steam forum. There have been many posts about it already. Multiplayer was never planned for z2 and it's highly unlikely it will ever get added in a future update. PC ( Steam, GOG), PS4, PS5, Xbox and Nintendo Switch What about coop or multiplayer?
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